In Section 1 of this course you will cover these topics:
Rendering polygonal objects
The theory and practice of light/object interaction
In Section 2 of this course you will cover these topics:
The theory and practice of parametric representation techniques
In Section 3 of this exam you will be evaluated on below listed topics:
The theory and practice of anti-aliasing techniques
In Section 4 of this course you will cover these topics:
Shadow generation techniques
Mapping techniques: texture and environment mapping
In Section 5 of this course you will cover these topics:
Procedural texture mapping and modelling
Ray tracing i: basic recursive ray tracing
Ray tracing ii: practical ray tracing
Ray tracing iii: advanced ray tracing models
Radiosity methods
Global illumination models
Volume rendering techniques
Advanced rendering interfaces: shading languages and renderman
Overview and low-level motion specification
Animating articulated structures
Procedural animation
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E-Learning Experience Demo
Thank you for your interest in viewing our E-Learning Experience demo. RRU's Educational Management System is the World’s No 1 in terms of interactivity, ease and services on offer. Please provide us your details, educational area demo will follow shortly.